Magic Singles » Special Editions » Vanguard
The Vanguard supplements consist of oversized cards that modify the game. A Vanguard card is selected before the game begins, adjusting a player's starting and maximum hand size and starting life total. Any abilities printed on a Vanguard card are played exactly like those of an in-play Magic card; however, these abilities have no color, and damage from them isn't damage from a permanent of any type or a source of any color. A Vanguard card isn't a Magic card, so it can't be affected by spells or abilities.
1. Your starting life may be higher or lower than 20, depending on the card.
2. Your starting and maximum hand size may be higher or lower than seven, depending on the card.
3. Here's the fun part: Each Vanguard card gives you some benefit that might be considered "ba-roken" in normal Magic play. For example, your creatures are unaffected by summoning sickness, or you draw an extra card each turn.
Popular variants include each player randomly choosing a Vanguard card to play, or rotating Vanguard cards at determined intervals during a multiplayer game. But, of course, you can use Vanguard cards any way you want.
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Ashnod Color: Land Card Text: Whenever a creature successfully damages you, destroy it. Rarity: P
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Barrin Color: Land Card Text: You may sacrifice a permanent to return any creature to its owner's hand. Play this ability as an instant. Rarity: P
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Crovax Color: Land Card Text: Whenever any of your creatures damages any creature or player, gain 1 life. Rarity: P
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Eladamri Color: Land Card Text: You may redirect to yourself any amount of damage dealt to creatures you control. Rarity: P
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Ertai Color: Land Card Text: Your creatures can't be the target of your opponents' spells or abilities. Rarity: P
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Gerrard Color: Land Card Text: During your draw phase, draw an additional card. Rarity: P
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Gix Color: Land Card Text: {3}: Return target creature card from your graveyard to your hand. Rarity: R
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Greven il-Vec Color: Land Card Text: Whenever any of your creatures damages any creature, bury the damaged creature. Rarity: P
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Hanna Color: Land Card Text: Your spells cost {1} less to play. Rarity: R
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Karn Color: Land Card Text: Each of your noncreature artifacts is also an artifact creature with power and toughness each equal to its total casting cost. Rarity: P
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Lyna Color: Land Card Text: All creatures you control gain shadow. (Those creatures can block and be blocked only by creatures with shadow.) Rarity: P
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Maraxus Color: Land Card Text: Your creatures get +1/+0. Rarity: P
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Mirri Color: Land Card Text: Each of your basic lands may be tapped to produce any color of mana instead of its normal type. Rarity: P
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Mishra Color: Land Card Text: Double all damage dealt by creatures you control. Rarity: P
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Multani Color: Land Card Text: All the creatures you control get +X/+0, where X is the number of cards in your hand. Rarity: P
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Oracle Color: Land Card Text: You may untap any attacking creatures you control and remove them from combat. Rarity: P
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Orim Color: Land Card Text: Your creatures can block as though they had flying. Rarity: P
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Rofellos Color: Land Card Text: Whenever a creature you control is put into a graveyard from play, draw a card. Rarity: P
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Selenia Color: Land Card Text: Attacking doesn't cause your creatures to tap. Rarity: P
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Serra Color: Land Card Text: Creatures you control get +0/+2. Rarity: P
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Sidar Kondo Color: Land Card Text: {3}: Target creature gets+3/+3 until end of turn. Rarity: P
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Sisay Color: Land Card Text: Whenever you tap a land for mana, it produces one additional mana of the same type. Rarity: P
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Sliver Queen, Brood Mother Color: Land Card Text: {3}: Put a sliver token into play. Treat this token as a 1/1 colorless creature. Rarity: P
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Squee Color: Land Card Text: Your opponents play with their hands face up. Rarity: P
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Starke Color: Land Card Text: During your draw phase, you may draw an additional card and then put any card in your hand on the bottom of your library. Rarity: P
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